glitches

Glitch-hug 2010, Robert Overweg, Left 4 dead 2
Glitch-hug 2010, Robert Overweg, Left 4 dead 2

glitch up in the air 2010, Robert Overweg, Left 4 dead 2
Glitch up in the air 2010, Robert Overweg, Left 4 dead 2

the facade 2010, Robert Overweg, half-life 2
The facade 2010, Robert Overweg, half-life 2

The facade 2, 2010, Robert Overweg, Left 4 dead 2
The facade 2, 2010, Robert Overweg, Left 4 dead 2

Junkyard 2010, Robert Overweg, Grand theft auto 4

Minding my own business,2011, Robert Overweg, Grand theft auto 4

Whale car, 2011, Robert Overweg, Grand theft auto 4

Top 5 images courtesy of TAG The Hague

The photographs come in two editions limited to 5 pieces. Glossy print on dibond with plexiglas in front of photo 72 x 41 cm or Satin print, glossy finish on aluminum, 72 x 41 cm

Artist Statement, Glitches

I try not to follow the roads I am supposed to take, but try to seek out my own path within and outside the given boundaries of the game. I find joy in making use of a glitch/error which gives me the possibility to have a different look at the virtual world. Flying around and running through walls which I am not supposed to do gives me a sense of freedom and the ability to move in ways I can’t in the physical world. I want to look behind the curtain of the virtual facade and show it to the world.

I hope that my view of the virtual world will in the long run make us think about actually using the new possibilities that the virtual world offer us and try to create a more innovative and challenging virtual world.

13 Trackbacks

  1. By a little note | Shot by Robert on July 5, 2010 at 19:46

    [...] Robert Overweg: photographer in the virtual world Skip to content workthe end of the virtual worldglitcheschoreographed dance by gunfirethe people i have metnew perspectivesdocumenting current spaces [...]

  2. [...] Robert Overweg: photographer in the virtual world Skip to content workthe end of the virtual worldglitcheschoreographed dance by gunfirethe people i have metnew perspectivesdocumenting current spaces [...]

  3. By mammoth // building nothing out of something on August 5, 2010 at 21:34

    [...] Brian Finoki, I ran into the game-world “photography” of Robert Overweg (“Facade 2″ pictured above), who hunts the worlds of video games not to run up a body [...]

  4. By Robert Overweg | Digital Maché on August 7, 2010 at 14:18

    [...] Glitches [...]

  5. By Super Colossal on August 18, 2010 at 00:10

    [...] Take a look at our projects, read the blog, or get in contact. Glitches Glitches and The End of the Virtual World, by Robert Overweg. A series of artworks set in the borderlands of [...]

  6. [...] throw their controllers when a glitch ruins a perfectly good game of Half Life or Grand Theft Auto. Robert Overweg loves it; he turns it into [...]

  7. [...] throw their controllers when a glitch ruins a perfectly good game of Half Life or Grand Theft Auto. Robert Overweg loves it; he turns it into [...]

  8. By Professional Cyberspace Photographer on August 23, 2010 at 21:45

    [...] 4 Dead 2, Modern Warfare 2, and Half-Life 2, Overweg has created numerous collections like “Glitches,” which finds art in unintended errors in a game, or “The End of the Virtual [...]

  9. [...] na programação) arruina uma partida perfeita do seu jogo favorito. Mas não Robert Overweg. Ele adora, e transforma isso em [...]

  10. By glitches | Shot by Robert on August 24, 2010 at 00:57

    [...] glitches | Shot by Robert. Like Unlike Share Tagged with: Robert Overweg  About the author [...]

  11. [...] From the artist’s site: [...]

  12. By Virtual Photography. « well since you asked… on September 13, 2010 at 05:23

    [...] full story click HERE. [...]

  13. [...] total immersion? Probably not, because in Overweg’s works The end of the virtual world (2010) and Glitches (2010), the virtual worlds appear to us (and to the avatar) with glitches and errors that threaten [...]

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  • Shot by Robert

    >
    Robert Overweg is a photographer in virtual world environments. These environments appear in first and third person shooter games but Overweg see’s them operating as a direct extension of his physical world, revealing the new public space of contemporary society.

    Overweg proceeds to the outskirts of the virtual world which he dissects through his photography. In doing so, he draws our attention to environments that are often overlooked and yet ironically appear eerily familiar.